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Baal Roo
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2013.07.13 04:19:00 -
[1] - Quote
I've also recently spent some time with CoD, and IMO it's no less tactical than Dust 514 but IS much more polished. Sure, you can spend your time overanalyzing the simplistic gameplay of Dust 514 to your heart's content, but there isn't anything inherently more tactical about the gameplay.
Both are arcade shooters with very little strategy involved. |
Baal Roo
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1916
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Posted - 2013.07.13 05:06:00 -
[2] - Quote
Makyre Vahliha wrote:Baal Roo wrote:Both are arcade shooters with very little strategy involved. What? I'm sorry, but I must disagree. Dust 514 has a lot more deep strategy than COD do. Some people have told me it took some of them 20 minutes to a few days to learn how to play Dust. Even after 6 months, there's still a lot more for me to study about the game and some of the skills and equipments are still difficult to figure out, which is why I and most people come to the forum to discuss about it. You don't do that on COD. A perk gives a very brief instruction in a sentence of how it works. Piece of cake. Not so on Dust 514 and it encourages people to get together to have many profound discussions.
Alright kid, you've clearly got your mind made up. Have fun with your super serious tacticz. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1928
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Posted - 2013.07.13 19:05:00 -
[3] - Quote
Nack Jicholson wrote:Delta 749 wrote:Nack Jicholson wrote:Baal Roo wrote:I've also recently spent some time with CoD, and IMO it's no less tactical than Dust 514 but IS much more polished. Sure, you can spend your time overanalyzing the simplistic gameplay of Dust 514 to your heart's content, but there isn't anything inherently more tactical about the gameplay.
Both are arcade shooters with very little strategy involved. I don't agree with that assessment of the game, except for the its not polished part. :) I'm not exactly sure what the actual definition of arcade shooter is, but with what I personally interpret that phrase to mean: I don't think Dust 514 is an arcade shooter. I think they're about as similar to each other as Regular (American) Football and Arena Football. They're both Football (Shooters), but they're clearly very different games. Regular Football (Dust) is a lower scoring ground war game that requires depth of talent, and a diversity of highly specialized roles to make up a great team. Arena Football (COD) is a high scoring close quarters game that requires a depth of talent, in a one specialized role in order to make a great team. In COD you need 16 guys that are all really great at working together, shooting guns, creating chaos individually, and doing everything faster than the opponent. In Dust514 you need 16 guys that are all really great at working together, specializing in skills completely different from one another, limiting chaos as a collective, and adapting to and exploiting the skillset of their opponents. I think both games have ample opportunity for strategy, but to say they're similar is missing the forest for the trees. Ok Ive gotta chime in since I always see COD broken down to this basic assumption of "durr hurr you run and shoot the guys fast" and really that only holds true if you are playing TDM or FFA with all perks and killstreaks enabled Im no fanboy buy I do recognize why COD has such a wide playerbase and its because they offer something for everyone You want PVE? Go play some zombies You want run and gun with some danger? TDM You want objective based gameplay? CTF, Sabotage, Search and Destroy, Domination You want to play it more old school? Classic versions of the above gameplay modes You think the ideas of perks, killstreaks, weapon attachments are asinine and everyone should die from a single bullet to the torso and real men dont need HUDs? Hardcore versions of the above game modes And thats leaving out a fitting and growth system that is deep enough to tweak however you want but not locked behind a time barrier, and a splash of appearance customization Ugh, that made me sound like a fanboy, but the point remains that it offers up a variety of choices so you can pick and choose what suits you and is deeper than run and gun and much deeper than what dust currently is That's very true. The different game modes definitely do allow more diversity than what I described. Maybe, I didn't give COD enough credit. I do still say that the kinds of decisions a player makes / team makes in order to win a match in COD are very different from the ones you might make in Dust, and in general those decisions have to be made once, and early in the match. A game is generally more nuanced strategically if there are more types of pieces on the board. I don't think you can dispute, Dust is the game with more pieces.
I would absolutely dispute Dust having more "types of pieces" than CoD. In fact, I would say CoD actually has more tactical gameplay available than Dust 514. |
Baal Roo
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1929
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Posted - 2013.07.13 21:13:00 -
[4] - Quote
Heimdallr69 wrote:Girevik wrote:Makyre Vahliha wrote:...and wow, I couldn't stay on it for more than 10 minutes. It literally is for children, which is more like an introduction to FPS games. But I can see why it appeals to casual players as well. Don't get me wrong, it can still be fun. Well, it's ok, I guess. The graphics are polished and smooth, which Dust 514 needs badly after the CARBON engine meltdown. But that's the only thing good about COD in my opinion. It just seems like everybody's running around like idiots with no real teamwork and no coordinated communication (at least, text-based communication due to my deafness.) Also no real objectives other than capture the flag and bomb planting. I'm sure if I get used to COD again, I wouldn't think about it. God forbid if Destiny and other FPS games start cloning COD, much like several of the MMORPGs following in after World of Warcraft. But Dust is truly a thinking man's shooter game and that's what I love about Dust 514. So I'm happy I'm staying with Dust 514. What about you guys? I would play COD any day over dust for one simple reason. Dust maps are mind-numbingly boring, they all look the same, and as a result, there's no feeling of being in the game like there is with COD with a huge variety of maps. It seems like your points are somewhat subjective. I remember having just as much teamwork in COD as in Dust, but maybe having more players in Dust gives you the impression people are working together? I'm not sure why you think Dust is a thinking mans game, I always felt CoD requires more strategy and quick thinking. Just my subjective observation, I recognize that. To me, Dust is like going back ten years ago when they were still figuring out the basics-very slowly. What's with the comparison to cod..I've had every single cod and now I'm done I've gone over to bf3 way better
The goobers around here sling "CoD" around like it's an insult. It's pretty clear most of them have never really played the game before, because they all have opinions like the OP. They think Dust is some sort of high-skill tactical masterpiece instead of the empty, clunky, strategically devoid arcade shooter that it actually is.
Since they're bad at it, clearly it's a crappy game. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1930
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Posted - 2013.07.13 22:55:00 -
[5] - Quote
Sir Eos wrote:You are deluded.
What makes CoD such a great FPS is that you can still enjoy yourself without having to get intimate with other players. (Squading up as you'd call it in Dust lingo)
What makes CoD even greater still... Is that...when you do squad up. It makes a difference.
Or maybe you've never had the opportunity to get dominated by teams?
There are only 2 things in CoD that make it less than perfect.
1. Not enough emphasis on damage in relation to where the bullets are hitting. Foot shots are just as valuable as headshots.
2. Killstreaks. People who are on killstreaks.. DO NOT NEED HELP! Killstreaks snowball a match and cause players to quit. Every kill that your killstreak gets, is one less player on player encounter. I play FPS' to play against the other players, not AI rewards that are taking the PVP aspect out of the equation.
Other than those 2 points.... You just make yourself look like an idiot hating on CoD. You really do.
Because as far as FPS's are concerned... CoD takes the most skill, simply because the killtimes are so quick. If you have a brain and think it through, you'll come to realize that.
Games like Halo where kill times are in the 5 second range.. That's 5 seconds of forgiveness. You make a mistake the game is giving you 5 seconds to recover from that mistake. It's giving your team 5 seconds to come bail you ass out of your stupid decision.
In a game like CoD. If you make a mistake. You don't get time to recover from it. Means you have to be on top of your game at all times. Map control, teamwork, killzones, etc. It all translates into CoD being better than everything else out there at this moment in time.
But go ahead and keep fooling yourself into thinking otherwise.
Oh, and one last point to make on the quick killtimes point. With quicker kill-times. Lag has less opportunity to interfere. The longer it takes to kill someone, the more Lag plays a role in who comes out the winner.
And as far as BF is concerned. Vehicles are cool.... when they are RARE, not when there is enough vehicles for every freaking person to get one and go run off on their own with it. I go into that game to play a sniper and all I get are players in Jets, Choppers and Tanks. Too many vehicles. Battlefied might as well be renamed into Twisted Metal.
The only thing Dust has at this moment in time...is a worthless time-sink disguised as RPG elements. I'm sorry but Dust has no depth to it. Just as EvE has no depth to it.
And any depth that you could attribute to either of them, is purely player created simply because CCP left it up to you and your imagination to create that depth. And what did the community choose for their concept of Depth? Backstabbing each other and turning both games into a giant greifing contest.
If you were to take all player created depth out of the equation... COD has more depth to it. More weapons, More maps, More attachaments, More game modes, More equipment, More classes, More combinations.
So this fantasy world you're trying to live in, where you fool yourself into hating on CoD, because you think it makes you look cool. Is a lie.
And.. as far as skill and depth in Dust is concerned.. When a "Newberry" is dealing with more sway on his weapon and less health on his characters because he has less time invested than his competition.... Does not make for good game mechanics.
Are we here to compete against the players... or to compete against the ****** game mechanics that are putting me at a disadvantage because I wasn't there at day 1? And you call this "A Thinking Mans Game". I call it EVE fanboys getting entitled to free pubstomps in an FPS offshoot of their little universe that they dedicate entirely too much time and money too.
Sandbox =/= Depth. Unless you think Sand is interesting.
Get real.
I disagree with you in regards to the premise that low health = higher skill. Good tracking shooters require just as much strategy and skill as good twitch shooters, the tactics and skills required are just slightly different.
Other than that, you're dead on. Especially in terms of "depth." Anyone who thinks Dust 514 has more depth than CoD either hasn't actually spent any time playing CoD, or is completely ******* delusional. I'm not really of the opinion that it's a particularly deep gaming experience, but it doesn't take much to "out depth" Dust 514.
The customization in Dust 514 is a tad bit deeper than CoD, but only because of the the effects the different frame sizes have on movement and turn speed. Aside from that, the weapon and fitting choices don't really end up being any deeper than the weapon and perks system in CoD... the Dust version just takes MUCH more grinding to get your unlocks.
Anytime people rave about the depth and customization of Dust 514 I seriously wonder if they've just never played any other modern FPS games. |
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